PacMan worketh
I had a great time teaching today. One of the things I love about my job as a social sciences librarian is leading in-class library research strategy sessions. Among academic librarians, these things are called “one-shots” because you get one shot at instilling enough library skills in a roomful of students to tackle the assignments in a given course.
These sessions tend to cluster at the begining of each semester. Today I had two sessions of a Business Administration research methods class; one of an Education capstone class on legal and social issues in education; and one session for a First Year Seminar (intriguingly titled Cold Case: Mystery and History in the Theatre) on unresolved questions such as whether Thespis was really the first actor and who really wrote all the stuff attributed to Shakespeare. A very mixed bag indeed (and another thing I love about my job).
Fueled by my recent thinking about online gaming as a metaphor for Millennial learning and by enouraging comments from colleagues, I decided to try something new.
I decided to ask in each of the classes if anyone there was a gamer.
Interestingly, in the First Year Seminar, I got blank stares. Eleven out of twelve blank stares, to be exact. Since this was a group comprised entirely of freshmen, it made me wonder if we aren’t already experiencing a first wave of yet another generation. But the one guy who raised his hand was also the student had been most vocally involved in the search we had done as a group. He was the one who had caught a typing error. He was the one who had the “path” through the catalog mastered fastest.
In the Education session, I shared–as I often do with Education classes–that I was trying something new pedagogically and talked to them about the Nintendo metaphor. They were interested because they have a sense of how popular culture molds the students in their classroom.
In the Business research methods class, of all places, I hit the jackpot. I try hard, I try very hard, every semester to excite four successive rooms full of Business Administration majors about the prospect of a doing a literature review using scholarly sources. (I meet with two more sections tomorrow.) The dreaded literature review means, inevitably, that these students will be forced to master our link resolver.
In essence, the link resolver is a pop-up tool driven by a program that attempts to match a citation from an article database with a source for the article itself.
The sources are all over the map. They may be PDFs in other databases, or microfiche or microfilm in our collection, or bound journals.
The link resolver always leads to a second level . . . either to our catalog, or to interlibrary loan, or to a jillion possiblities for retrieving the article online. The catalog is standardized but the holdings information is arcane to the uninitiated. And the more than one hundred databases and electronic journal collections that the resolver draws article links from–such as JSTOR and LexisNexis and Expanded Academic ASAP–all have different interfaces and opening screens and entry points.
In the past, at the point at which I introduce the link resolver, I have warned of dragons and apologized profusely for the messy state of information in the year 2007.
Today, I asked if anyone in the class was a gamer.
“Yeah,” one startled guy replied.
“So when you have a new game, how do you approach it?”
“I just start playing.”
“And how do you learn how to play?”
“I just keep trying things.”
“Oh,” I said–and I could tell the class wondered where this was going. “You just jump in and try things.”
Heads nodded–and not because they were falling asleep.
“Well that’s what you’ll have to do with this Locate Journal Article box.”
“Do you mean,” asked another student with that light-dawning look, “That finding stuff in the library is like playing a game?”
I was so cranked up that I gave him a high five. And he was so surprised to see an old lady reliving the 80s that he graciously gave me one back.
PacMan worketh. Or PacMan work-ed in that one class. I’ll try it again tomorrow.
January 27th, 2007 at 12:54 am
This makes a lot of sense. Research as a gaming. Part of promoting this idea would entail cool librarians like yourself, and database interfaces that acknowledge and engage this aspect of scholarly work. I like this train of thought a lot.
January 27th, 2007 at 12:26 pm
Ooooh. This made me think about Chris Dede’s talk at ELI and the example that he gave of a capstone project at MIT where students went out on campus with mobile handheld computers looking for clues to an environmental health mystery. On a much smaller scale to begin with, it occurs to me that students could be sent out into the library after a classroom session to actually find journal articles. On the down side, (just thinking out loud, here) this sounds awfully like the dreaded library scavenger hunt, which sends shivers of aversion down the spine of every reference librarian. Why? 1) The objects of the hunt are often outside of the context of any other assignment in the course so the exercise feels like busy work. 2) The objects and/or the “steps” in the hunt are built on a professor’s often outdated knowledge of the state of library research. (Granted it is hard to keep up.) Let’s pursue this!
February 18th, 2008 at 10:12 am
Computer Games Can Help You in School. No, Really!…
Almost everyone says that computer games are bad for you. But some games you can have fun playing can also help you in school, and in life, if you let them….